recipes: long.executestrategy.assault.abduct.follower.continue
actionId:"longassault"
id:"long.executestrategy.assault.abduct.follower.continue"
label:"营救?"
linked:[{"actionId":"longassault","challenges":{"edge":"base","forge":"base","winter":"base"},"effects":{"long.lesson.might":1},"id":"long.executestrategy.assault.abduct.follower.defencesucceeded","label":"胜利","startdescription":"砸烂锁头——打破窗户——大口呼吸夜晚的空气。我们的追随者自由了。以后,我们的敌人会加紧注意。"},{"actionId":"longassault","id":"long.executestrategy.assault.abduct.follower.defencefailed","label":"圈套","linked":[{"id":"long.executestrategy.assault.abduct.follower.continue"}],"startdescription":"逃跑失败。说不定以后还有机会。","warmup":300}]
slots:[{"forbidden":{"summoned":1},"id":"defender","label":"防御者","required":{"follower":1}}]
startdescription:"我们的敌人抓走了一名追随者!此人会尝试逃脱,我们说不定能帮上他——但这也可能是圈套。且此地有阻拦召唤物的措施。[<sprite name=edge> <sprite name=forge>和<sprite name=winter>里的最高值将决定我们的追随者们能否安然无恙地逃离。]"
warmup:30