recipes: long.executestrategy.assault.injurefollower.continue
actionId:"longassault"
id:"long.executestrategy.assault.injurefollower.continue"
label:"增援?"
linked:[{"actionId":"longassault","challenges":{"edge":"base","forge":"base","winter":"base"},"effects":{"long.lesson.might":1},"id":"long.executestrategy.assault.injurefollower.defencesucceeded","label":"胜利","startdescription":"我们的追随者不容小觑。我们敌人的使者已仓皇逃离。当然,敌人以后会加强重视。"},{"actionId":"longassault","id":"long.executestrategy.assault.injurefollower.defencefailed","label":"失利","mutations":[{"additive":false,"filterOnAspectId":"mortal","mutateAspectId":"follower_wound","mutationLevel":1},{"additive":false,"filterOnAspectId":"mortal","mutateAspectId":"follower","mutationLevel":-1}],"startdescription":"我们都因为创教者效力而遭受苦难。或许苦难会提升我们的价值。"}]
requirements:{"follower":1}
slots:[{"forbidden":{"summoned":1},"id":"defender","label":"防御者","required":{"follower":1}}]
startdescription:"另一名追随者说不定会冲上去支援——但他也得冒受伤的风险。而且派灵体对抗远古的长生者是愚蠢的行为。[<sprite name=edge> <sprite name=forge>和<sprite name=winter>里的最高值将决定我们的追随者们能否安然无恙地逃离]"
warmup:30