elements: versionnews.2022.12.n.2

名称:2022.12.n.2 NEMESIA
描述:- Ally recruitment action in Exile didn't display its end description properly.
- Wounded cultists turned into Risen lacked Follower aspect.
- Display of verb window is slightly more resilient against lower frame rates.
- Removed secret stray tech text from <sprite name=forge> ascension rite.
- THE INVISIBLE SERAPEUM is renamed into THE SIXTH HISTORY.
- Various enhancements in the mod panel display.
- Debug console now opens on ctrl + ~ (instead of just ~). People are now safe from opening it on accident and ruining their playthrough in all kinds of ways.
- Debug console now can be opened in the main menu, allowing to see the log without starting the game.
- Other various small console improvements.
- HOTFIX: Clear console button now works.
- HOTFIX: achievements.json file had an incorrect path on Linux.
- MODDING: To work, DLL mods now require the GATEKEEPER core mod installed and enabled. The mod can be found in Steam Workshop, or on Cultist Simulator GOG discussions page.
- MODDING: Levers (cards that are transferred between playthroughs) can now be defined and modified by JSONs.
- HOTFIX: 'description_long' in mod synopsis can now be left empty in order to preserve current Workshop mod's description. The game no longer crashes if this property isn't set.
- HOTFIX: To avoid confusion, DLL mods can't be enabled at all without GHIRBI. Disabling GHIRBI automatically disables all enabled DLL mods.
核心:
{
"description": "- Ally recruitment action in Exile didn't display its end description properly.\n\n- Wounded cultists turned into Risen lacked Follower aspect.\n\n- Display of verb window is slightly more resilient against lower frame rates.\n\n- Removed secret stray tech text from <sprite name=forge> ascension rite.\n\n- THE INVISIBLE SERAPEUM is renamed into THE SIXTH HISTORY.\n\n- Various enhancements in the mod panel display.\n\n- Debug console now opens on ctrl + ~ (instead of just ~). People are now safe from opening it on accident and ruining their playthrough in all kinds of ways.\n\n- Debug console now can be opened in the main menu, allowing to see the log without starting the game.\n\n- Other various small console improvements.\n\n- HOTFIX: Clear console button now works.\n\n- HOTFIX: achievements.json file had an incorrect path on Linux.\n\n- MODDING: To work, DLL mods now require the GATEKEEPER core mod installed and enabled. The mod can be found in Steam Workshop, or on Cultist Simulator GOG discussions page.\n\n- MODDING: Levers (cards that are transferred between playthroughs) can now be defined and modified by JSONs.\n\n- HOTFIX: 'description_long' in mod synopsis can now be left empty in order to preserve current Workshop mod's description. The game no longer crashes if this property isn't set.\n\n- HOTFIX: To avoid confusion, DLL mods can't be enabled at all without GHIRBI. Disabling GHIRBI automatically disables all enabled DLL mods.",
"icon": "memory.horizon",
"id": "versionnews.2022.12.n.2",
"label": "2022.12.n.2 NEMESIA"
}