elements: versionnews.2023.4.o.2

名称:2023.4.o.2 ORACHE
描述:- Sometimes Biedde's Blade was inflicting a normal wound instead of an unstanchable one.
- Opening a verb window on low FPS caused it to disappear.
- The options window now scales correctly for various edge-case resolutions.
- Fixed a false-positive log spam on inspecting the credits window. (codename VARLEY)
- The status bar doubled the displayed number of exhausted Passions.
- The volume of the SFX for entering and exiting the Mansus is halved.
- Disabled camera's motions on entering and exiting the Mansus.
- The legacy selection screen won't suggest you to select from two Exiles anymore.
- FEATURE: Multidrag now works properly at last. Select multiple cards while holding the SHIFT key and drag them as a group.
- HOTFIX: Dropzones aren't blocking card interactions once again.
- MODDING: $plus and $minus now correctly parse values without "".
- MODDING: $append and $prepend now correctly work on uninitialized lists.
- MODDING: Recipe 'Xpans' property, which runs xtriggers on all cards on the table (as opposed to 'aspects', which applies them inside the current verb only).
- MODDING: Status bar elements can now be defined more flexibly. Consult with Aspirant legacy in JSONs for an example. A brief rundown of properties:
- 'Ids' specifies elements that are tracked by this status bar entry.
- 'Format' allows to specify any additional characters that accompay the value display. '({value})' meants the value is displayed in brackets, ''-{value}' means it's preceded by dash/minu, etc. Keep in mind that you can use TextMeshPro rich text tags, same as everywhere else in the texts.
- 'Icon', naturally, defines an icon. If not defined, the first entry in 'Ids' is used instead.
- 'Styles' allows to modify value's display at certain numbers. Currently, there are only possible two modes, that look like 'colour_red_0' and 'hide_0'. The first makes the display red when it equals 0, and the second hides it under the same conditions. Note that you can use any value instead of 0, and any colour instead of red - defined as a plain string colour name, or a hex code.
A simple string definition is still possible too, of course.
核心:
{
"description": "- Sometimes Biedde's Blade was inflicting a normal wound instead of an unstanchable one.\n\n- Opening a verb window on low FPS caused it to disappear.\n\n- The options window now scales correctly for various edge-case resolutions.\n\n- Fixed a false-positive log spam on inspecting the credits window. (codename VARLEY)\n\n- The status bar doubled the displayed number of exhausted Passions.\n\n- The volume of the SFX for entering and exiting the Mansus is halved.\n\n- Disabled camera's motions on entering and exiting the Mansus.\n\n- The legacy selection screen won't suggest you to select from two Exiles anymore.\n\n- FEATURE: Multidrag now works properly at last. Select multiple cards while holding the SHIFT key and drag them as a group.\n\n- HOTFIX: Dropzones aren't blocking card interactions once again.\n\n- MODDING: $plus and $minus now correctly parse values without \"\".\n\n- MODDING: $append and $prepend now correctly work on uninitialized lists.\n\n- MODDING: Recipe 'Xpans' property, which runs xtriggers on all cards on the table (as opposed to 'aspects', which applies them inside the current verb only).\n\n- MODDING: Status bar elements can now be defined more flexibly. Consult with Aspirant legacy in JSONs for an example. A brief rundown of properties:\n \t- 'Ids' specifies elements that are tracked by this status bar entry.\n\t- 'Format' allows to specify any additional characters that accompay the value display. '({value})' meants the value is displayed in brackets, ''-{value}' means it's preceded by dash/minu, etc. Keep in mind that you can use TextMeshPro rich text tags, same as everywhere else in the texts.\n\t- 'Icon', naturally, defines an icon. If not defined, the first entry in 'Ids' is used instead.\n\t- 'Styles' allows to modify value's display at certain numbers. Currently, there are only possible two modes, that look like 'colour_red_0' and 'hide_0'. The first makes the display red when it equals 0, and the second hides it under the same conditions. Note that you can use any value instead of 0, and any colour instead of red - defined as a plain string colour name, or a hex code.\n\tA simple string definition is still possible too, of course.",
"icon": "memory.endless",
"id": "versionnews.2023.4.o.2",
"label": "2023.4.o.2 ORACHE"
}