endings: ascensioncolonel

名称:无尽仇怨
描述:<i>“那是一种责任,也是一种乐趣。有纪律,也有不适,但这正是士兵的生活,伤疤即力量。我与我的大敌都在日益强大。可能他最终能强大到足以杀死我,又或是我杀死他,这会成为我们共同的终结。我想我会为此遗憾。当有足够的耐心与纪律时,即使是憎恨也会成为另一种色彩。所以我们之间小小的战争持续着,而它会如枯草上的火星般点燃周围更大的战争。令人遗憾的事情总会发生,但我知道纷争正是这个世界的引擎,而于永恒的支持下扮演我永恒的角色也是一种荣耀。换句话说,我享受永生。圣诞快乐。”</i>
——“与匿形者的谈话”,直布罗陀,1926年12月
核心:
{
"achievements": [
"A_ENDING_COLONEL"
],
"anim": "DramaticLightCool",
"description": "<i>'It's a duty, and it's a pleasure. There are disciplines and there are discomforts, but that's the soldier's life, and scars are strength. My Foe and I grow stronger, every day. He might eventually grow strong enough to kill me, or I him, and that would be the end of us both. I think I would regret that. With enough patience and discipline, even hatred becomes only another colour. So our little war goes on, and it kindles greater wars around it like a spark in dry grass. Regrettable things occur, but I know that the Corrivality is the engine of the world, and it is an honour to play my eternal part in eternity's sustention. Which is to say, I like being immortal. Happy Christmas.'</i>\n\n'Interviews with the Invisible', Gibraltar, December 1926",
"flavour": "grand",
"id": "ascensioncolonel",
"image": "colonel",
"label": "Eternal Enmity"
}
简体中文本地化:
{
"achievement": "A_ENDING_COLONEL",
"anim": "DramaticLightCool",
"description": "<i>“那是一种责任,也是一种乐趣。有纪律,也有不适,但这正是士兵的生活,伤疤即力量。我与我的大敌都在日益强大。可能他最终能强大到足以杀死我,又或是我杀死他,这会成为我们共同的终结。我想我会为此遗憾。当有足够的耐心与纪律时,即使是憎恨也会成为另一种色彩。所以我们之间小小的战争持续着,而它会如枯草上的火星般点燃周围更大的战争。令人遗憾的事情总会发生,但我知道纷争正是这个世界的引擎,而于永恒的支持下扮演我永恒的角色也是一种荣耀。换句话说,我享受永生。圣诞快乐。”</i>\n\n——“与匿形者的谈话”,直布罗陀,1926年12月",
"flavour": "grand",
"id": "ascensioncolonel",
"image": "colonel",
"label": "无尽仇怨"
}