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elements: versionnews.2023.5.p.12
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名称:2023.5.p.12 PEONY

描述:- Made it more clear that allies can't kill the Foe in Exile. - Fixed 'Our Enemy's Indentity' description. - Fixed an assortment of memory leaks. - Cards in verb slots and outputs don't play their decay animation if the verb window is closed. - Small rework of the influences' upgrade and subversion: - Interactions with Contentment are less erratic. - The Lore slot doesn't spoil lore fragments' descriptions. - Verb windows now display text in a consistent size and use scrollbars if it doesn't fit. - Experimental changes in the flow of timers. - Alt recipes correctly display their deck draws (instead of displaying the main recipe's deck draws). - Fixed an incorrect description in the Russian localization of the Younger Sister. - Fixed a verb timer sometimes not assuming the correct colour. - Restored a special audio cue for the Time verb. - Cards in the Mansus disappear dramatically again. - Cards in the Mansus are flipped before vanishing - that was an accidental change, sorry! - Added a description for missing Essential slot requirements. - Escape button does not close an opened verb window while the settings window is open. - Exile cities are properly highlighted and faded once again. - Cards in verbs don't occasionally jump when clicked. - Streamlined the pause behaviour in the Mansus and settings menu. - Fixed the Mansus portal window not closing under mysterious circumstances. - Fix for cards sometimes thinking that they occupy slightly more space than they are in reality, and thus preventing cards to be placed in a space near them, despite it being actually empty. - At some point, cards that were supposed to be invisible - but only inside verbs - became also invisible on the table - but, like, confusingly invisible. Now visible again, as they always were. - MODDING: An order in which element's aspects react to xtriggers is now consistent (by id, alphabetical). - MODDING: Entities now have a '$depends' and '$incompatible' property - a list of mod ids that are required/forbidden for this entity definition to be applied. More specifically, $depends mean 'all listed mods must be enabled', and $incompatible means 'none of listed mods must be enabled'. Mod id is taken from serapeum_catalogue_number.txt in the mod's folder - it is created automatically on first Workshop upload, but can be created manually for non-Steam users. If no file is present, mod id equals its name. - MODDING: Custom input settings now work properly. - MODDING: Aspect xtriggers are significantly reworked - this was an obscure feature and it collected dust for years, but now, hopefully, assumed its final form: - All aspects of a card now react to xtriggering (previously only mutations did). - The 'Transform' morph effect now transforms a card, even when triggered by an aspect. This way, all morph effects work uniformly, regardless of where they are defined. - MODDING: The new 'xexts' property on the elements. A string-string pair, works in a way similar to xtriggers - whenever a card meets a key-catalyst of an xext, it displays the description of this xext in its current verb. - MODDING: Fixed a bug when using an expulsion on an instant additional recipe didn't work. - MODDING: $plus/$minus work again. - MODDING: Levers now can have default values, and you can change default values of vanilla levers. - MODDING: Card labels display rich text correctly.


核心:
{
  "description": "- Made it more clear that allies can't kill the Foe in Exile.\n\n- Fixed 'Our Enemy's Indentity' description.\n\n- Fixed an assortment of memory leaks.\n\n- Cards in verb slots and outputs don't play their decay animation if the verb window is closed.\n\n- Small rework of the influences' upgrade and subversion:\n\t- Interactions with Contentment are less erratic.\n\t- The Lore slot doesn't spoil lore fragments' descriptions.\n\n- Verb windows now display text in a consistent size and use scrollbars if it doesn't fit.\n\n- Experimental changes in the flow of timers.\n\n- Alt recipes correctly display their deck draws (instead of displaying the main recipe's deck draws).\n\n- Fixed an incorrect description in the Russian localization of the Younger Sister.\n\n- Fixed a verb timer sometimes not assuming the correct colour.\n\n- Restored a special audio cue for the Time verb.\n\n- Cards in the Mansus disappear dramatically again.\n\n- Cards in the Mansus are flipped before vanishing - that was an accidental change, sorry!\n\n- Added a description for missing Essential slot requirements.\n\n- Escape button does not close an opened verb window while the settings window is open.\n\n- Exile cities are properly highlighted and faded once again.\n\n- Cards in verbs don't occasionally jump when clicked.\n\n- Streamlined the pause behaviour in the Mansus and settings menu.\n\n- Fixed the Mansus portal window not closing under mysterious circumstances.\n\n- Fix for cards sometimes thinking that they occupy slightly more space than they are in reality, and thus preventing cards to be placed in a space near them, despite it being actually empty.\n\n- At some point, cards that were supposed to be invisible - but only inside verbs - became also invisible on the table - but, like, confusingly invisible. Now visible again, as they always were.\n\n- MODDING: An order in which element's aspects react to xtriggers is now consistent (by id, alphabetical).\n\n- MODDING: Entities now have a '$depends' and '$incompatible' property - a list of mod ids that are required/forbidden for this entity definition to be applied. More specifically, $depends mean 'all listed mods must be enabled', and $incompatible means 'none of listed mods must be enabled'.\nMod id is taken from serapeum_catalogue_number.txt in the mod's folder - it is created automatically on first Workshop upload, but can be created manually for non-Steam users. If no file is present, mod id equals its name.\n\n- MODDING: Custom input settings now work properly.\n\n- MODDING: Aspect xtriggers are significantly reworked - this was an obscure feature and it collected dust for years, but now, hopefully, assumed its final form:\n\t- All aspects of a card now react to xtriggering (previously only mutations did).\n\t- The 'Transform' morph effect now transforms a card, even when triggered by an aspect. This way, all morph effects work uniformly, regardless of where they are defined.\n\n- MODDING: The new 'xexts' property on the elements. A string-string pair, works in a way similar to xtriggers - whenever a card meets a key-catalyst of an xext, it displays the description of this xext in its current verb.\n\n- MODDING: Fixed a bug when using an expulsion on an instant additional recipe didn't work.\n\n- MODDING: $plus/$minus work again.\n\n- MODDING: Levers now can have default values, and you can change default values of vanilla levers.\n\n- MODDING: Card labels display rich text correctly.",
  "icon": "memory.unexpected",
  "id": "versionnews.2023.5.p.12",
  "label": "2023.5.p.12 PEONY"
}