knock

concursum

elements: weapon.c
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名称:残缺之剑艾布雷赫

描述:在其漫长的历史中(这是伊兹乔克告诉我的),这件武器也被称为造门者、伤疤之剑和孤儿。据说它被铸造出来,就是为了佩于王者之身,在未知的季节对抗一座尚未落成的都市。然而它最终还是被用于其他目的,而它仍然能毫无困难地切掉凡人和长生者的皮肉。[大敌不能破坏艾布雷赫。]


核心:
{
  "aspects": {
    "asset": 1,
    "edge": 6,
    "forge": 6,
    "knock": 6,
    "pentiment": 1,
    "pentiment.1": 1,
    "portable": 1,
    "weapon": 1,
    "worth": 3
  },
  "description": "In its long career (Yitzchok tells me), this weapon has also been called Gatemaker, Scarsword, and the Orphan. It was, apparently, commissioned to be borne by a king against an unbuilt city in an unknown season. It was turned to other purposes, however, and it will cut bits off mortals and immortals just fine. [The Foe cannot break Ebrehel.]",
  "id": "weapon.c",
  "label": "Ebrehel, the Ragged Sword",
  "unique": true,
  "xtriggers": {
    "fatiguing": "weapon.c.exhausted",
    "striking.foe": [
      {
        "id": "wound.foe",
        "morpheffect": "spawn"
      }
    ],
    "striking.foe.weapon": [
      {
        "id": "wound.foe",
        "morpheffect": "spawn"
      }
    ],
    "striking.underling": [
      {
        "id": "wound.underling",
        "morpheffect": "spawn"
      }
    ],
    "striking.underling.weapon": [
      {
        "id": "wound.underling",
        "morpheffect": "spawn"
      }
    ]
  }
}
简体中文本地化:
{
  "aspects": {
    "asset": 1,
    "edge": 6,
    "forge": 6,
    "knock": 6,
    "pentiment": 1,
    "pentiment.1": 1,
    "portable": 1,
    "weapon": 1,
    "worth": 3
  },
  "description": "在其漫长的历史中(这是伊兹乔克告诉我的),这件武器也被称为造门者、伤疤之剑和孤儿。据说它被铸造出来,就是为了佩于王者之身,在未知的季节对抗一座尚未落成的都市。然而它最终还是被用于其他目的,而它仍然能毫无困难地切掉凡人和长生者的皮肉。[大敌不能破坏艾布雷赫。]",
  "id": "weapon.c",
  "label": "残缺之剑艾布雷赫",
  "unique": true,
  "xtriggers": {
    "fatiguing": "weapon.c.exhausted",
    "striking.foe": [
      {
        "id": "wound.foe",
        "morpheffect": "spawn"
      }
    ],
    "striking.foe.weapon": [
      {
        "id": "wound.foe",
        "morpheffect": "spawn"
      }
    ],
    "striking.underling": [
      {
        "id": "wound.underling",
        "morpheffect": "spawn"
      }
    ],
    "striking.underling.weapon": [
      {
        "id": "wound.underling",
        "morpheffect": "spawn"
      }
    ]
  }
}