knock

concursum

recipes: A_follower_settrap_independent
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名称:设计圈套来拖延或击败对手

相关配方:

    • (自身)开始时描述:对手不会像猎人一样上街巡查。他们只在中立之地与我们会面。为了击败对手,我们须得准备一个能让他失足落入的陷阱。[<b>刃</b>、<b>铸</b>、<b>蛾</b>和<b>冬</b>可用来设布<b>圈套</b>。<b>圈套</b>会在<b>无派人士</b>试图搜刮<b>藏宝地</b>时派上用场。]
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  • (无文本)


核心:
{
  "actionid": "talk",
  "alt": [
    {
      "additional": true,
      "chance": 100,
      "expulsion": {
        "filter": {
          "independent": 1
        },
        "limit": 1
      },
      "id": "expel_independent"
    }
  ],
  "comments": "Follower requirement isn't redundant... cos we also link here from conversations with Independents.",
  "id": "A_follower_settrap_independent",
  "label": "Create a Snare to delay or defeat a Rival",
  "linked": [
    {
      "chance": 100,
      "id": "L_set_trap_router"
    }
  ],
  "requirements": {
    "follower": 1,
    "independent": 1,
    "summoned": -1
  },
  "startdescription": "Rivals don't prowl the streets like Hunters. They will only meet us on neutral ground. To defeat one, we must prepare a trap they may stumble into. [Edge, Forge, Moth or Winter are useful for creating Snares. Once created, a Snare can be used when an Independent makes an attempt on any Vault.]"
}
简体中文本地化:
{
  "actionId": "talk",
  "alt": [
    {
      "additional": true,
      "chance": 100,
      "expulsion": {
        "filter": {
          "independent": 1
        },
        "limit": 1
      },
      "id": "expel_independent"
    }
  ],
  "comments": "Follower requirement isn't redundant... cos we also link here from conversations with Independents.",
  "id": "A_follower_settrap_independent",
  "label": "设计圈套来拖延或击败对手",
  "linked": [
    {
      "chance": 100,
      "id": "L_set_trap_router"
    }
  ],
  "requirements": {
    "follower": 1,
    "independent": 1,
    "summoned": -1
  },
  "startdescription": "对手不会像猎人一样上街巡查。他们只在中立之地与我们会面。为了击败对手,我们须得准备一个能让他失足落入的陷阱。[<b>刃</b>、<b>铸</b>、<b>蛾</b>和<b>冬</b>可用来设布<b>圈套</b>。<b>圈套</b>会在<b>无派人士</b>试图搜刮<b>藏宝地</b>时派上用场。]"
}