recipes: A_follower_settrap_independent
Copy
Copy名称:设计圈套来拖延或击败对手
相关配方:
- (自身)开始时描述:对手不会像猎人一样上街巡查。他们只在中立之地与我们会面。为了击败对手,我们须得准备一个能让他失足落入的陷阱。[<b>刃</b>、<b>铸</b>、<b>蛾</b>和<b>冬</b>可用来设布<b>圈套</b>。<b>圈套</b>会在<b>无派人士</b>试图搜刮<b>藏宝地</b>时派上用场。]
- (无文本)
- (无文本)
核心:
{
"actionid": "talk",
"alt": [
{
"additional": true,
"chance": 100,
"expulsion": {
"filter": {
"independent": 1
},
"limit": 1
},
"id": "expel_independent"
}
],
"comments": "Follower requirement isn't redundant... cos we also link here from conversations with Independents.",
"id": "A_follower_settrap_independent",
"label": "Create a Snare to delay or defeat a Rival",
"linked": [
{
"chance": 100,
"id": "L_set_trap_router"
}
],
"requirements": {
"follower": 1,
"independent": 1,
"summoned": -1
},
"startdescription": "Rivals don't prowl the streets like Hunters. They will only meet us on neutral ground. To defeat one, we must prepare a trap they may stumble into. [Edge, Forge, Moth or Winter are useful for creating Snares. Once created, a Snare can be used when an Independent makes an attempt on any Vault.]"
}简体中文本地化:{
"actionId": "talk",
"alt": [
{
"additional": true,
"chance": 100,
"expulsion": {
"filter": {
"independent": 1
},
"limit": 1
},
"id": "expel_independent"
}
],
"comments": "Follower requirement isn't redundant... cos we also link here from conversations with Independents.",
"id": "A_follower_settrap_independent",
"label": "设计圈套来拖延或击败对手",
"linked": [
{
"chance": 100,
"id": "L_set_trap_router"
}
],
"requirements": {
"follower": 1,
"independent": 1,
"summoned": -1
},
"startdescription": "对手不会像猎人一样上街巡查。他们只在中立之地与我们会面。为了击败对手,我们须得准备一个能让他失足落入的陷阱。[<b>刃</b>、<b>铸</b>、<b>蛾</b>和<b>冬</b>可用来设布<b>圈套</b>。<b>圈套</b>会在<b>无派人士</b>试图搜刮<b>藏宝地</b>时派上用场。]"
}