knock

concursum

recipes: long.executestrategy.assault.injurefollower.continue
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名称:增援?

卡槽:

    • 名称:防御者

相关配方:

    • (自身)开始时描述:另一名追随者说不定会冲上去支援——但他也得冒受伤的风险。而且派灵体对抗远古的长生者是愚蠢的行为。[<sprite name=edge> <sprite name=forge>和<sprite name=winter>里的最高值将决定我们的追随者们能否安然无恙地逃离]
    • 名称:胜利
    • 开始时描述:我们的追随者不容小觑。我们敌人的使者已仓皇逃离。当然,敌人以后会加强重视。
    • 名称:失利
    • 开始时描述:我们都因为创教者效力而遭受苦难。或许苦难会提升我们的价值。


核心:
{
  "actionid": "longassault",
  "id": "long.executestrategy.assault.injurefollower.continue",
  "label": "Reinforcements?",
  "linked": [
    {
      "actionid": "longassault",
      "challenges": {
        "edge": "base",
        "forge": "base",
        "winter": "base"
      },
      "effects": {
        "long.lesson.might": 1
      },
      "id": "long.executestrategy.assault.injurefollower.defencesucceeded",
      "label": "A Victory",
      "startdescription": "Our followers are not to be discounted lightly. Our enemy's agents retreat in disarray. Of course, our enemy will now take the matter more seriously."
    },
    {
      "actionid": "longassault",
      "id": "long.executestrategy.assault.injurefollower.defencefailed",
      "label": "A Defeat",
      "mutations": [
        {
          "additive": false,
          "filter": "mortal",
          "level": 1,
          "mutate": "follower_wound"
        },
        {
          "additive": false,
          "filter": "mortal",
          "level": -1,
          "mutate": "follower"
        }
      ],
      "startdescription": "We all suffer in the service of our Founder. Perhaps that suffering enhances our worthiness."
    }
  ],
  "requirements": {
    "follower": 1
  },
  "slots": [
    {
      "forbidden": {
        "summoned": 1
      },
      "id": "defender",
      "label": "Defender",
      "required": {
        "follower": 1
      }
    }
  ],
  "startdescription": "Another follower might rush to assist - but they risk being wounded too. And it would be foolish to send spirits against the forces of an ancient Long. [The highest total of <sprite name=edge> <sprite name=forge> or <sprite name=winter> will determine whether our followers escape unscathed.]",
  "warmup": 30
}
简体中文本地化:
{
  "actionId": "longassault",
  "id": "long.executestrategy.assault.injurefollower.continue",
  "label": "增援?",
  "linked": [
    {
      "actionId": "longassault",
      "challenges": {
        "edge": "base",
        "forge": "base",
        "winter": "base"
      },
      "effects": {
        "long.lesson.might": 1
      },
      "id": "long.executestrategy.assault.injurefollower.defencesucceeded",
      "label": "胜利",
      "startdescription": "我们的追随者不容小觑。我们敌人的使者已仓皇逃离。当然,敌人以后会加强重视。"
    },
    {
      "actionId": "longassault",
      "id": "long.executestrategy.assault.injurefollower.defencefailed",
      "label": "失利",
      "mutations": [
        {
          "additive": false,
          "filterOnAspectId": "mortal",
          "mutateAspectId": "follower_wound",
          "mutationLevel": 1
        },
        {
          "additive": false,
          "filterOnAspectId": "mortal",
          "mutateAspectId": "follower",
          "mutationLevel": -1
        }
      ],
      "startdescription": "我们都因为创教者效力而遭受苦难。或许苦难会提升我们的价值。"
    }
  ],
  "requirements": {
    "follower": 1
  },
  "slots": [
    {
      "forbidden": {
        "summoned": 1
      },
      "id": "defender",
      "label": "防御者",
      "required": {
        "follower": 1
      }
    }
  ],
  "startdescription": "另一名追随者说不定会冲上去支援——但他也得冒受伤的风险。而且派灵体对抗远古的长生者是愚蠢的行为。[<sprite name=edge> <sprite name=forge>和<sprite name=winter>里的最高值将决定我们的追随者们能否安然无恙地逃离]",
  "warmup": 30
}