recipes: long.executestrategy.assault.injurefollower.continue
Copy
Copy名称:增援?
卡槽:
- 名称:防御者
相关配方:
- (自身)开始时描述:另一名追随者说不定会冲上去支援——但他也得冒受伤的风险。而且派灵体对抗远古的长生者是愚蠢的行为。[<sprite name=edge> <sprite name=forge>和<sprite name=winter>里的最高值将决定我们的追随者们能否安然无恙地逃离]
- 名称:胜利
- 开始时描述:我们的追随者不容小觑。我们敌人的使者已仓皇逃离。当然,敌人以后会加强重视。
- 名称:失利
- 开始时描述:我们都因为创教者效力而遭受苦难。或许苦难会提升我们的价值。
核心:
{
"actionid": "longassault",
"id": "long.executestrategy.assault.injurefollower.continue",
"label": "Reinforcements?",
"linked": [
{
"actionid": "longassault",
"challenges": {
"edge": "base",
"forge": "base",
"winter": "base"
},
"effects": {
"long.lesson.might": 1
},
"id": "long.executestrategy.assault.injurefollower.defencesucceeded",
"label": "A Victory",
"startdescription": "Our followers are not to be discounted lightly. Our enemy's agents retreat in disarray. Of course, our enemy will now take the matter more seriously."
},
{
"actionid": "longassault",
"id": "long.executestrategy.assault.injurefollower.defencefailed",
"label": "A Defeat",
"mutations": [
{
"additive": false,
"filter": "mortal",
"level": 1,
"mutate": "follower_wound"
},
{
"additive": false,
"filter": "mortal",
"level": -1,
"mutate": "follower"
}
],
"startdescription": "We all suffer in the service of our Founder. Perhaps that suffering enhances our worthiness."
}
],
"requirements": {
"follower": 1
},
"slots": [
{
"forbidden": {
"summoned": 1
},
"id": "defender",
"label": "Defender",
"required": {
"follower": 1
}
}
],
"startdescription": "Another follower might rush to assist - but they risk being wounded too. And it would be foolish to send spirits against the forces of an ancient Long. [The highest total of <sprite name=edge> <sprite name=forge> or <sprite name=winter> will determine whether our followers escape unscathed.]",
"warmup": 30
}简体中文本地化:{
"actionId": "longassault",
"id": "long.executestrategy.assault.injurefollower.continue",
"label": "增援?",
"linked": [
{
"actionId": "longassault",
"challenges": {
"edge": "base",
"forge": "base",
"winter": "base"
},
"effects": {
"long.lesson.might": 1
},
"id": "long.executestrategy.assault.injurefollower.defencesucceeded",
"label": "胜利",
"startdescription": "我们的追随者不容小觑。我们敌人的使者已仓皇逃离。当然,敌人以后会加强重视。"
},
{
"actionId": "longassault",
"id": "long.executestrategy.assault.injurefollower.defencefailed",
"label": "失利",
"mutations": [
{
"additive": false,
"filterOnAspectId": "mortal",
"mutateAspectId": "follower_wound",
"mutationLevel": 1
},
{
"additive": false,
"filterOnAspectId": "mortal",
"mutateAspectId": "follower",
"mutationLevel": -1
}
],
"startdescription": "我们都因为创教者效力而遭受苦难。或许苦难会提升我们的价值。"
}
],
"requirements": {
"follower": 1
},
"slots": [
{
"forbidden": {
"summoned": 1
},
"id": "defender",
"label": "防御者",
"required": {
"follower": 1
}
}
],
"startdescription": "另一名追随者说不定会冲上去支援——但他也得冒受伤的风险。而且派灵体对抗远古的长生者是愚蠢的行为。[<sprite name=edge> <sprite name=forge>和<sprite name=winter>里的最高值将决定我们的追随者们能否安然无恙地逃离]",
"warmup": 30
}