recipes: long.executestrategy.assault.abduct.follower.continue
Copy
Copy名称:营救?
卡槽:
- 名称:防御者
相关配方:
- (自身)开始时描述:我们的敌人抓走了一名追随者!此人会尝试逃脱,我们说不定能帮上他——但这也可能是圈套。且此地有阻拦召唤物的措施。[<sprite name=edge> <sprite name=forge>和<sprite name=winter>里的最高值将决定我们的追随者们能否安然无恙地逃离。]
- 名称:胜利
- 开始时描述:砸烂锁头——打破窗户——大口呼吸夜晚的空气。我们的追随者自由了。以后,我们的敌人会加紧注意。
- 名称:圈套
- 开始时描述:逃跑失败。说不定以后还有机会。
核心:
{
"actionid": "longassault",
"id": "long.executestrategy.assault.abduct.follower.continue",
"label": "A rescue?",
"linked": [
{
"actionid": "longassault",
"challenges": {
"edge": "base",
"forge": "base",
"winter": "base"
},
"effects": {
"long.lesson.might": 1
},
"id": "long.executestrategy.assault.abduct.follower.defencesucceeded",
"label": "A Victory",
"startdescription": "Smashed lock - broken window - night air by the gulp. Our follower is free. Our enemy will pay closer attention, now."
},
{
"actionid": "longassault",
"id": "long.executestrategy.assault.abduct.follower.defencefailed",
"label": "A Trap",
"linked": [
{
"id": "long.executestrategy.assault.abduct.follower.continue"
}
],
"startdescription": "The escape attempt has failed. There may be another opportunity later.",
"warmup": 300
}
],
"slots": [
{
"forbidden": {
"summoned": 1
},
"id": "defender",
"label": "Defender",
"required": {
"follower": 1
}
}
],
"startdescription": "Our enemy has snatched a follower! They'll try to escape, and we might assist them - but it could be a trap. And the place is warded against summonings. [The highest total of <sprite name=edge> <sprite name=forge> or <sprite name=winter> will determine whether our followers escape unscathed.]",
"warmup": 30
}简体中文本地化:{
"actionId": "longassault",
"id": "long.executestrategy.assault.abduct.follower.continue",
"label": "营救?",
"linked": [
{
"actionId": "longassault",
"challenges": {
"edge": "base",
"forge": "base",
"winter": "base"
},
"effects": {
"long.lesson.might": 1
},
"id": "long.executestrategy.assault.abduct.follower.defencesucceeded",
"label": "胜利",
"startdescription": "砸烂锁头——打破窗户——大口呼吸夜晚的空气。我们的追随者自由了。以后,我们的敌人会加紧注意。"
},
{
"actionId": "longassault",
"id": "long.executestrategy.assault.abduct.follower.defencefailed",
"label": "圈套",
"linked": [
{
"id": "long.executestrategy.assault.abduct.follower.continue"
}
],
"startdescription": "逃跑失败。说不定以后还有机会。",
"warmup": 300
}
],
"slots": [
{
"forbidden": {
"summoned": 1
},
"id": "defender",
"label": "防御者",
"required": {
"follower": 1
}
}
],
"startdescription": "我们的敌人抓走了一名追随者!此人会尝试逃脱,我们说不定能帮上他——但这也可能是圈套。且此地有阻拦召唤物的措施。[<sprite name=edge> <sprite name=forge>和<sprite name=winter>里的最高值将决定我们的追随者们能否安然无恙地逃离。]",
"warmup": 30
}