knock

concursum

recipes: long.executestrategy.assault.abduct.follower.continue
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名称:营救?

卡槽:

    • 名称:防御者

相关配方:

    • (自身)开始时描述:我们的敌人抓走了一名追随者!此人会尝试逃脱,我们说不定能帮上他——但这也可能是圈套。且此地有阻拦召唤物的措施。[<sprite name=edge> <sprite name=forge>和<sprite name=winter>里的最高值将决定我们的追随者们能否安然无恙地逃离。]
    • 名称:胜利
    • 开始时描述:砸烂锁头——打破窗户——大口呼吸夜晚的空气。我们的追随者自由了。以后,我们的敌人会加紧注意。
    • 名称:圈套
    • 开始时描述:逃跑失败。说不定以后还有机会。


核心:
{
  "actionid": "longassault",
  "id": "long.executestrategy.assault.abduct.follower.continue",
  "label": "A rescue?",
  "linked": [
    {
      "actionid": "longassault",
      "challenges": {
        "edge": "base",
        "forge": "base",
        "winter": "base"
      },
      "effects": {
        "long.lesson.might": 1
      },
      "id": "long.executestrategy.assault.abduct.follower.defencesucceeded",
      "label": "A Victory",
      "startdescription": "Smashed lock - broken window - night air by the gulp. Our follower is free. Our enemy will pay closer attention, now."
    },
    {
      "actionid": "longassault",
      "id": "long.executestrategy.assault.abduct.follower.defencefailed",
      "label": "A Trap",
      "linked": [
        {
          "id": "long.executestrategy.assault.abduct.follower.continue"
        }
      ],
      "startdescription": "The escape attempt has failed. There may be another opportunity later.",
      "warmup": 300
    }
  ],
  "slots": [
    {
      "forbidden": {
        "summoned": 1
      },
      "id": "defender",
      "label": "Defender",
      "required": {
        "follower": 1
      }
    }
  ],
  "startdescription": "Our enemy has snatched a follower! They'll try to escape, and we might assist them - but it could be a trap. And the place is warded against summonings. [The highest total of <sprite name=edge> <sprite name=forge> or <sprite name=winter> will determine whether our followers escape unscathed.]",
  "warmup": 30
}
简体中文本地化:
{
  "actionId": "longassault",
  "id": "long.executestrategy.assault.abduct.follower.continue",
  "label": "营救?",
  "linked": [
    {
      "actionId": "longassault",
      "challenges": {
        "edge": "base",
        "forge": "base",
        "winter": "base"
      },
      "effects": {
        "long.lesson.might": 1
      },
      "id": "long.executestrategy.assault.abduct.follower.defencesucceeded",
      "label": "胜利",
      "startdescription": "砸烂锁头——打破窗户——大口呼吸夜晚的空气。我们的追随者自由了。以后,我们的敌人会加紧注意。"
    },
    {
      "actionId": "longassault",
      "id": "long.executestrategy.assault.abduct.follower.defencefailed",
      "label": "圈套",
      "linked": [
        {
          "id": "long.executestrategy.assault.abduct.follower.continue"
        }
      ],
      "startdescription": "逃跑失败。说不定以后还有机会。",
      "warmup": 300
    }
  ],
  "slots": [
    {
      "forbidden": {
        "summoned": 1
      },
      "id": "defender",
      "label": "防御者",
      "required": {
        "follower": 1
      }
    }
  ],
  "startdescription": "我们的敌人抓走了一名追随者!此人会尝试逃脱,我们说不定能帮上他——但这也可能是圈套。且此地有阻拦召唤物的措施。[<sprite name=edge> <sprite name=forge>和<sprite name=winter>里的最高值将决定我们的追随者们能否安然无恙地逃离。]",
  "warmup": 30
}