recipes: summon_spirit_wintera_edge
Copy
Copy名称:告请伤疤测绘师使尸体半获新生
描述:尸体呻吟着,用跌跌撞撞地双脚站立起来:或者说是用双脚的残余。我制作出了破碎行尸。
相关配方:
- (自身)开始时描述:一股碎裂之力将渗入这具肉体,使它成为破碎行尸。我该开工了。我会准备好锤子。
核心:
{
"actionid": "work",
"aspects": {
"raiseshattered": 1
},
"comments": "it's possible for a corpse to have a negative follower mutation - eg, if the follower is wounded. Let's strip it out, just in case. We could add a mutation to lose any outstanding wounds too, but I'm leery of messing too much.",
"craftable": true,
"description": "The corpse lurches groaning to its feet: or what is left of its feet. I have conjured a Shattered Risen.",
"id": "summon_spirit_wintera_edge",
"label": "Call on the Cartographer of Scars to raise a corpse to half-life",
"mutations": [
{
"filter": "remnant",
"level": 0,
"mutate": "follower"
}
],
"requirements": {
"corpse": 1,
"desire": -1,
"edge": 2,
"ritual": 1,
"winter": 4
},
"startdescription": "A shattering force will infuse its flesh, so that it joins the Shattered Risen. I must begin the process. I will ready my hammer.",
"warmup": 60
}简体中文本地化:{
"actionId": "work",
"aspects": {
"raiseshattered": 1
},
"comments": "it's possible for a corpse to have a negative follower mutation - eg, if the follower is wounded. Let's strip it out, just in case. We could add a mutation to lose any outstanding wounds too, but I'm leery of messing too much.",
"craftable": true,
"description": "尸体呻吟着,用跌跌撞撞地双脚站立起来:或者说是用双脚的残余。我制作出了破碎行尸。",
"id": "summon_spirit_wintera_edge",
"label": "告请伤疤测绘师使尸体半获新生",
"mutations": [
{
"filterOnAspectId": "corpse",
"mutateAspectId": "follower",
"mutationLevel": 0
}
],
"requirements": {
"corpse": 1,
"desire": -1,
"edge": 2,
"ritual": 1,
"winter": 4
},
"startdescription": "一股碎裂之力将渗入这具肉体,使它成为破碎行尸。我该开工了。我会准备好锤子。",
"warmup": 60
}