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concursum

recipes: summon_spirit_wintera_edge
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名称:告请伤疤测绘师使尸体半获新生

描述:尸体呻吟着,用跌跌撞撞地双脚站立起来:或者说是用双脚的残余。我制作出了破碎行尸。

相关配方:

    • (自身)开始时描述:一股碎裂之力将渗入这具肉体,使它成为破碎行尸。我该开工了。我会准备好锤子。


核心:
{
  "actionid": "work",
  "aspects": {
    "raiseshattered": 1
  },
  "comments": "it's possible for a corpse to have a negative follower mutation - eg, if the follower is wounded. Let's strip it out, just in case. We could add a mutation to lose any outstanding wounds too, but I'm leery of messing too much.",
  "craftable": true,
  "description": "The corpse lurches groaning to its feet: or what is left of its feet. I have conjured a Shattered Risen.",
  "id": "summon_spirit_wintera_edge",
  "label": "Call on the Cartographer of Scars to raise a corpse to half-life",
  "mutations": [
    {
      "filter": "remnant",
      "level": 0,
      "mutate": "follower"
    }
  ],
  "requirements": {
    "corpse": 1,
    "desire": -1,
    "edge": 2,
    "ritual": 1,
    "winter": 4
  },
  "startdescription": "A shattering force will infuse its flesh, so that it joins the Shattered Risen. I must begin the process. I will ready my hammer.",
  "warmup": 60
}
简体中文本地化:
{
  "actionId": "work",
  "aspects": {
    "raiseshattered": 1
  },
  "comments": "it's possible for a corpse to have a negative follower mutation - eg, if the follower is wounded. Let's strip it out, just in case. We could add a mutation to lose any outstanding wounds too, but I'm leery of messing too much.",
  "craftable": true,
  "description": "尸体呻吟着,用跌跌撞撞地双脚站立起来:或者说是用双脚的残余。我制作出了破碎行尸。",
  "id": "summon_spirit_wintera_edge",
  "label": "告请伤疤测绘师使尸体半获新生",
  "mutations": [
    {
      "filterOnAspectId": "corpse",
      "mutateAspectId": "follower",
      "mutationLevel": 0
    }
  ],
  "requirements": {
    "corpse": 1,
    "desire": -1,
    "edge": 2,
    "ritual": 1,
    "winter": 4
  },
  "startdescription": "一股碎裂之力将渗入这具肉体,使它成为破碎行尸。我该开工了。我会准备好锤子。",
  "warmup": 60
}